Github Game Jam

Idea for October 30th, 2012

Summary

A grid-based puzzle game where you work together with clones of yourself to to solve movement-based puzzles.


Theme(s): Forking, Branching, Cloning, Pushing, Pulling

includes topics that expand on the theme

Based on these themes we thought of a few ideas:
- A branching RTS game that you can create copies
- A multi-Tetris game
- "GeneHub" a game about a dystopian future gene-trading and gene-sharing website
- "Assimilate!" a simple puzzle game about multi-character simultaneous movement.
We Chose Assimilate

Genre(s):

game genre with possible significant changes or important points

Puzzle

Mechanics/Systems

individual gameplay mechanics and mechanics categorized by system

Objective:

get through the level by moving yourself and your clones to solve the puzzle and get out the door.

Object/Tile Types:

  • Matter Emancipation Grid (Kills clones but not you)
  • Lava/Fire (kills anything)
  • Pits (fill in with a block or clone)
  • Reversal Tiles (clone moves in the opposite direction)
  • Moving Platforms (conveyor belt)
  • Floating Platforms
  • Teleporters
  • Push Blocks
  • Wall Blocks
  • Sticky Block
  • Buttons or Switches
  • Spawn Point
  • Clone Pad (and clone spawn pad paired to it somewhere else in the level)
  • Keys
  • Doors

Mechanics:

  • Cloning
  • Standing on Buttons (and standing on multiple buttons simultaneously)
  • Pushing/Pulling Blocks (and pushing/pulling big blocks requiring multiple clones)
  • Orientation
  • Carrying Objects
  • Cloned Clones?
  • Merging Clones
  • Clone Power: the number of clones you can make in a level.
  • Movement: clone only moves if the player moves. If a clone hits a wall it will stop moving while you continue to move.

PROGRAMMING PRIORITIES: (What to implement first)

Priority 1:

* Grid-Based Movement: no set size
* Basic Floors
* Walls
* Spawn Point
* Exit
* One clone of the character that spawns in another area of the level at the start of the level
* XML coded levels (to support ease of adding levels)

Priority 2:

* Buttons/Doors
* Clone Pads to create clones in-game
* Pushing Blocks
* Death Tiles (Lava)

Story

narrative elements concerning plot, characters, world

  • A (super) Wizard Adventure
  • Star Trek: stuck on an alien ship
  • A child stuck inside a crazy circus
  • Tesla escaping from his own workshop
  • Dystopian Chucky Cheese: "Where a kid can be more than 1 kid."
  • Tomb Raider: egyptian style
  • Reddit: You wrote a really terrible comment on Reddit but you want to up-vote it as much as possible. The only solution you can think of is to clone yourself as much as you can and get all your clones to up-vote it. Every level has its own post that we write up.
  • Corrupt Political Leader trying to vote for himself using clones.

Contributors

includes GDC members who contributed to this idea and were present during the discussion

- Grayson B.
- Clinton
- Andy Leung
- Dylan Rimmer
- Alex Ryan
- Scott Inglis
- Lanz Singbeil

Additional Comments

// After the meeting if you have any additional ideas or comments please keep them in this section//
Level Editor: encoding your levels in a .jpg (injecting metadata into the screenshot and allowing players to then easily share the picture and load it into the game).

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