This week, Ramin Led a Blender tutorial.
In this tutorial, we learned how to manipulate the edges, vertices, and faces of 3-D objects, unwrap a 3-D object and map its surface to a 2-D plan using UV Mapping, use this map to create a material and texture the object, and finally, import it all into Unity.
The tutorial can be found here:
it's from last year's club, but it's still a great tutorial so there was really no need to make another.
If you're looking for more Blender resources, Lynda has some tutorials on how to use blender. Again, if you would like to access Lynda, you must do so THROUGH SFU using the following link:
SFU Lynda Access
Blender has its own tutorials and manual on its website as well:
Blender Manual and Tutorials
As Blender's workflow revolves largely around hotkeys, here's a couple hotkey cheatsheets that will help you out if you're ever in doubt: