Development Discussion November 8 2011
Resources discussed about combat design and puzzle design are now available on the Resources page.
Space Culture Card Game
by Lanz Singbeil and Eric Raue
- play as an ancient culture that manipulates the culture of planets for entertainment
- place culture cards and bring "viewer ships" to watch the events unfold
- worker placement mechanic for selecting actions
Team Play Organization prototype
by Clayton
- proof of concept for a team tactics planner for integration with commercial games like Counterstrike and Gears of War
- draw paths for team mates to follow and share the plans (think Madden Football)
Equipment Malfunction
by Grayson Bartlet
- created for IAT 312
- the idea is you must use observation and logic skills to determine when to trust your sensors
- aliens are hacking your sensors
page revision: 0, last edited: 09 Nov 2011 02:45