10.3 - Junk and Rule Breaking

Idea for

October 15, 2010

Summary

This week we actually split up into two different groups and developed two ideas. The first was about manipulating and building stuff out of junk. The second idea was about breaking rules such as gameplay rules, rules of society and patterns/routines.


Theme(s):

Rather than starting by brainstorming themes we actually started with an Essential Experience. Some of the suggestions were:

  • item 1
  • item 2

but the ones we decided on were "Building stuff out of junk" and "the feeling of breaking rules, usually evoked by a reaction from the rule system you are breaking"
includes topics that expand on the theme

Junk: The team with this intial idea created a mind map of related concepts which was pretty much an exhaustive list of all the possible directions that the idea could be taken and elements that the game could contain.

Rules: This team was dealing with a more abstract design problem. They discussed different types of rules and how they could be broken. It was quite challenging to address this abstract concept in the context of a game design.

Genre(s):

game genre with possible significant changes or important points

Junk:

Rules:

Mechanics/Systems

individual gameplay mechanics and mechanics categorized by system

Junk:

Rules:

Story

narrative elements concerning plot, characters, world

Junk:

Rules:

Contributors

includes GDC members who contributed to this idea and were present during the discussion

Alannah
Grayson
Karl
Colin
Shane
Ethan
Gavin
Wein
Perry
Lanz

Additional Comments

After the meeting if you have any additional ideas or comments please keep them in this section

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