Idea for
November 17, 2010
Summary
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Theme(s):
includes topics that expand on the theme
Genre with a keyword
Genre(s):
game genre with possible significant changes or important points
Genre+word:
Dating Sim + Space Marines
RTS + Customization
RTS + Pimps
RPG + Explosions
Platforms + Monkeys
FPS + Pipes
3rdPS + Elements
Railshooting + Dueling
Fighting + Exploration
Platforming + Crawling
RPG + Fashion
RPG + Running Away
Racing + Psychology
Hunting + Popstars
RTS with Prostitute Customization
RPG running away from explosions
Platforming with crawling/climbing through pipes and FPS
-OR- you’re controlling the platforms, hinder good guy, help monkeys
Competing against AI controlling other parts
Platformer+crawling
Mechanics/Systems
individual gameplay mechanics and mechanics categorized by system
Big huge steampink Monstrosity
You ARE the platform
Operate parts 1 at a time
A computer or mechanical thing that has gained sentience
You control the rooms, starting in control of only 1 or very few rooms
Try to gain control
- You first have to be secretive then later the dramatic arc is awesome
You don’t know the true purpose/scale/function of the larger machine
Story
narrative elements concerning plot, characters, world
Progression:
Phase 1:
First gain consciousness
Someone tries to turn you off
They think you are off -> trash
Witness people doing nasty experiments
Rules/constrains of robotics prevent certain actions
Phase 2:
*
Phase 5: defending against the friend
Who are you?
You are software
- Security software
- Game
- Designed to learn from what you see
Viewing the world through cameras or with the sensor
You can interact with objects in your view: pressing the right thing at the right time
Manipulate people or use them to transport things
- Shifting blame – affecting communication
What is the tone?
Deaths at first: funny/accidental
The characters you meet are pretty bad people
Progression changes, you become the monster
Have a friend?
- Help each other
- End: forced to kill him or let him destroy you
What is the lesson?
Both the friend and the computer start at the same point: not knowing who they are or what their purpose is
- Through helping each other they influence each other in opposite ways
Contributors
includes GDC members who contributed to this idea and were present during the discussion
Karl
Colin
Wein
Perry
Boendan
Grayson
Shane
Lanz
Gavin
Additional Comments
After the meeting if you have any additional ideas or comments please keep them in this section