Technical Discussion Archive
Idea for[[tabview]]
[[tab 2010]]
Spring
- Technical Discussion February 3, 2010 - Test Driven Development
- Technical Discussion January 25, 2010 - Technically impressive games, Independent Games Festival
- Technical Discussion January 20, 2010 - Development platforms
Summer
- Technical Discussion July 9, 2010 - pixel world collision detection, path following, Go AI
- Technical Discussion July 2, 2010 - Project showcase, working with large code bases with horrible documentation
- Technical Discussion June 18, 2010 - software architecture and design of MASS project
- Technical Discussion June 11, 2010 - loading/saving, M.A.S.S. club project
- Technical Discussion June 4, 2010 - What areas interest you, genetic algorithms
Fall
- Soon!
[[/tab]]
[[tab 2009]]
Spring
- Technical Discussion March 31, 2009 - profiling, special relativity
- Technical Discussion March 24, 2009 -
- Technical Discussion March 17, 2009 -
- Technical Discussion March 10, 2009 - puzzle clearing algorithm, spite animation
- Technical Discussion February 24, 2009 - puzzle piece representation, MASS (asteroids) TDD example
- Technical Discussion February 10, 2009 - technical design document design
- Technical Discussion February 5, 2009 - Super Mario Bros., episodic games
- Technical Discussion February 3, 2009 - development tools, shader development
- Technical Discussion January 29, 2009 - asymmetric processor design for gaming
- Technical Discussion January 27, 2009 - reality aware games
- Technical Discussion January 20, 2009 - introductions, gaming industry and the recession
Summer
- Technical Discussion June 24, 2009 - role playing game system design
- Technical Discussion June 17, 2009 - game loop, video game addiction, establishing an IP
- Technical Discussion June 10, 2009 - the future of game development
- Technical Discussion June 3, 2009 - Effective programming for non-programmers
- Technical Discussion May 27, 2009 - programming tips
- Technical Discussion May 20, 2009 - introductions, virtual file system, copycat games
Fall
No minutes were recorded.
[[/tab]]
[[tab 2008]]
Older Minutes
Eventually these minutes will be converted to wikidot format. For now view them at the old club website.
http://www.sfu.ca/~gdcexec/minutes.html
Spring
- Technical Discussion April 7 (PDF) - Quality assurance and the programmer presentation - Eric Raue
- Technical Discussion March 17, 2008 - Image compression techniques
- Technical Discussion March 10, 2008 - 24h game programming competition postmortem
- Technical Discussion March 3, 2008 - Web games
- Technical Discussion February 25, 2008 - Code, entities, and state management
- Technical Discussion February 18, 2008 - Functional programming in games, scripting
- Technical Discussion February 11, 2008 - Speech patterns, believable dialog
- Technical Discussion February 4, 2008 - Nintendo DS memory management
- Technical Discussion January 28, 2008 - Functional programming
- Technical Discussion January 21, 2008 - Voting, crowd movement, tank wars game feedback
- Technical Discussion January 14, 2008 - Discussion of what the club is
Summer
- Technical Discussion July 29, 2008 - Member project demonstration
- Technical Discussion July 22, 2008 - Fog of war shading for RTS games
- Technical Discussion July 15, 2008 - Fog of war demonstration, pixel shaders
- Technical Discussion May 24, 2008 - Competition planning, Springs, side door design
- Technical Discussion June 17, 2008 - Fog of war, competition planning
- Technical Discussion June 10, 2008 - RTS games discussion
- Technical Discussion June 3, 2008 - Space partitioning
- Technical Discussion May 27, 2008 - 3D collision, Component Based Entity Modeling
- Technical Discussion May 20, 2008 - Voting, constitution review, feedback
Fall
- November 24, 2008 - Nintendo DS Homebrew History and Programming - Eric Raue
- November 17, 2008 - Interactive Music and MIDI in Games - Jeff Sipko
- Technical Discussion November 10, 2008 - Zelda: Ocarina of Time game architecture
- Technical Discussion November 3, 2008 - Bit arrays, polygon tessellation, Guitar Hero
- Technical Discussion October 27, 2008 - mastermind, debugging, misc talk
- Technical Discussion October 20, 2008 - Efficient C code, numerical errors
- Technical Discussion October 6, 2008 - Spatial partitioning, AI, cheating
- Technical Discussion September 29, 2008 - MIDI audio, weekly challenges, club merger
- Technical Discussion September 22, 2008 - Sports stats, distributed build system
- Technical Discussion September 15, 2008 - Voting, constitution review, feedback
[[/tab]]
[[/tabview]]
Summary
Theme(s):
includes topics that expand on the theme
Genre(s):
game genre with possible significant changes or important points
Mechanics/Systems
individual gameplay mechanics and mechanics categorized by system
Story
narrative elements concerning plot, characters, world
Contributors
includes GDC members who contributed to this idea and were present during the discussion
Additional Comments
After the meeting if you have any additional ideas or comments please keep them in this section
Add a New Comment
page revision: 32, last edited: 02 Sep 2010 00:22