Interactive Music And MIDI In Games

Jeff Sipko
4th Year Undergraduate, SFU Computing Science

Monday, November 17 2:30PM TASC 1 9204 (East)


Less than 10 years ago, MIDI was the de-facto standard format for storing music in video games. With massive increases in the amount of available memory, both primary and secondary, it became possible to store audio in sample-based formats like MP3 and PCM-WAV. Now, with fast multi-core machines, it becomes possible to create more content procedurally. By combining the powerful musical expressiveness of MIDI with the hi-fidelity of sample formats, we can realize truly interactive experiences. This talk presents an overview of the MIDI format, how it can be applied to games, and examples created in a custom XNA-based engine.

Jeff Sipko is done at Simon Fraser University in 3 weeks, and is graduating with a degree in Computing Science and Business. He has experience working in game audio programming at Radical Entertainment (Vancouver, BC) and tri-Ace Inc. (Tokyo, Japan). He will be moving to Redmond, WA in February to work on Microsoft’s Xbox Publishing Team. He also enjoys long walks on the beach.


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