Ted Tate


  • 3rd year Computing Science student at SFU
  • Languages: C++, Python, Haskell, Java
  • Co-Op terms at Safe Software (As a C++ developer) and YVR (As an IT dude)
  • I'm basically just a chilled out entertainer.

Active Game Projects

I'm currently doing some research into Natural Language Generation in hopes of make a game using it. The gist of the game would be similar to Animal Crossing but in addition to having scripted events/dialogue the game would also be able to generate NPC dialogue based on the current state of the game world. For example, if there were a shortage of beets in the game world (Perhaps your character went on a beet burning rampage) the NPCs would converse with you about all the hardships they are enduring because of this beet shortage.

Signature Game

Eternal Darkness: Sanity's Requiem

Contact Info


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