Ted Tate
Background
- 3rd year Computing Science student at SFU
- Languages: C++, Python, Haskell, Java
- Co-Op terms at Safe Software (As a C++ developer) and YVR (As an IT dude)
- I'm basically just a chilled out entertainer.
Active Game Projects
I'm currently doing some research into Natural Language Generation in hopes of make a game using it. The gist of the game would be similar to Animal Crossing but in addition to having scripted events/dialogue the game would also be able to generate NPC dialogue based on the current state of the game world. For example, if there were a shortage of beets in the game world (Perhaps your character went on a beet burning rampage) the NPCs would converse with you about all the hardships they are enduring because of this beet shortage.
Signature Game
Eternal Darkness: Sanity's Requiem
Contact Info
page revision: 3, last edited: 12 Jun 2012 05:46