Nintendo Ds Homebrew History And Programming
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Eric Raue
3rd Year Undergraduate, SFU Computing Science

Monday, November 24 2:30PM TASC 1 9204 (East)

Abstract

The Nintendo DS has changed the gaming industry significantly over the last four years by changing the way we play games. When it was first announced, developers could not wait to make games. However, unless you were an official developer the hardware prevented you from developing your own games for it. Through the dedicated work of many hobbiests, exploits were found and tools written to removed this barrier. From a computing science perspective, the hardware architecture is specifically designed for gaming which brings its own unique challenges. This talk presents the history of how the Nintendo DS homebrew scene started, a tour of existing homebrew games and hardware, and information on programming challenges and hardware tricks.

Eric Raue is an undergraduate computing science major who has a strong passion for programming and game design. He has experience working in quality assurance at Electronic Arts (Burnaby, BC) and spends much of his spare time working on his own personal game projects. He co-founded the SFU Game Developers Club1 with Ryan Bujnowicz in January 2008.

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