9.02 - Steampunk collectible card game

Idea for June 02, 2010


Themes: Steampunk, inventing, and combat

What do the themes mean to us?

  • steam powered
  • automation
  • contraptions
  • tech advances faster than culture
  • inventions break down
  • anarchy
  • intellectualism
  • ariships
  • no safety features
  • overclocking
  • moving/exposed parts
  • accidental inventions
  • Victorian era
  • robots
  • Charles Babbage's machines
  • influence
  • clans

Mechanics/Systems

  • Materials/costing system
    • Materials are used to play inventions
    • Playing basic materials like wood, metal, gun powder, magic crystals
    • Inventions cost a specific amount of materials of certain types
    • Inventions can be dismantled and materials reused (perhaps you don't get back all the materials)
    • In combat when inventions are destroyed based on the difference of power more or less resources are lost.
    • Inventions can be combined
  • Types of inventors ("color" flavour)
    • explosives
    • mechs
    • vehicles
    • magic
    • clockworks (wind up)
    • scavenger
    • saboteurs

Story

  • Each player plays as an inventor trying to take over the city with your inventions and defeat rival inventors.

Contributors

  • Mediator: Eric Raue
  • Scott Inglis
  • Samantha Derochie
  • Alex Ryan
  • Shawn Yu
  • Ramin Nazarali
  • Jordan Fox

Additional Comments

After the meeting if you have any additional ideas or comments please keep them in this section

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