9.03 - Psychic Mayor

Idea for June 02, 2010


Theme: Indirect Control & Telepathy

includes topics that expand on the theme

  • Manipulating people
  • Moods
  • Suggestions
  • Personalities
  • Mental/Physical limitations
  • Multicast
  • Chain Reaction
  • Hype
  • Limited access to emotions
  • Equilibrium
  • Simulation

Genre: Real Time Strategy

game genre with possible significant changes or important points

Mechanics/Systems

individual gameplay mechanics and mechanics categorized by system

  • Indirect control over the emotions of your followers
  • 3 factions, loyal, neutral, and opposed
  • people's emotional states are shown
  • Personalities based on stereotypes
  • Control through different methods (Gesture controls)
    • Sweeping emotions for movement
    • Sensing emotions (ME2 Mining Style)
    • Size of area of effect changes effectiveness
    • influencing emotions steals from other people

Story:

narrative elements concerning plot, characters, world

  • Psychic living in a small town/city
    • Different locations in the town
    • Locations can influence personality or emotions. Emotions can also influence the environment/people.
  • Possibly a second psychic that opposes you
  • Trying to maintain either peace or chaos
  • Different cities have different win conditions and general themes

Contributors

includes GDC members who contributed to this idea and were present during the discussion

  • Mediator: Eric Raue
  • Scott Inglis
  • Alex Ryan
  • Jordan Fox
  • Jack Qiao
  • Ramin Nazarali
  • Shawn Yu
  • Karl Reifenstein
  • Andrew Wong

Additional Comments

After the meeting if you have any additional ideas or comments please keep them in this section

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