9.03 - Psychic Mayor
Idea for June 02, 2010
Theme: Indirect Control & Telepathy
includes topics that expand on the theme
- Manipulating people
- Moods
- Suggestions
- Personalities
- Mental/Physical limitations
- Multicast
- Chain Reaction
- Hype
- Limited access to emotions
- Equilibrium
- Simulation
Genre: Real Time Strategy
game genre with possible significant changes or important points
Mechanics/Systems
individual gameplay mechanics and mechanics categorized by system
- Indirect control over the emotions of your followers
- 3 factions, loyal, neutral, and opposed
- people's emotional states are shown
- Personalities based on stereotypes
- Control through different methods (Gesture controls)
- Sweeping emotions for movement
- Sensing emotions (ME2 Mining Style)
- Size of area of effect changes effectiveness
- influencing emotions steals from other people
Story:
narrative elements concerning plot, characters, world
- Psychic living in a small town/city
- Different locations in the town
- Locations can influence personality or emotions. Emotions can also influence the environment/people.
- Possibly a second psychic that opposes you
- Trying to maintain either peace or chaos
- Different cities have different win conditions and general themes
Contributors
includes GDC members who contributed to this idea and were present during the discussion
- Mediator: Eric Raue
- Scott Inglis
- Alex Ryan
- Jordan Fox
- Jack Qiao
- Ramin Nazarali
- Shawn Yu
- Karl Reifenstein
- Andrew Wong
Additional Comments
After the meeting if you have any additional ideas or comments please keep them in this section
page revision: 3, last edited: 23 Jun 2010 22:05