9.04 - Dream Manipulator

Idea for June 30, 2010


Theme: Dream Manipulator

includes topics that expand on the theme

  • Sleep (Dreams/Nightmares)
  • Psychoanalysis
  • Freud
  • Planting ideas
  • Discovering fears and desires
  • Secrets
  • Sleep disorders
  • Sleep Cycle
  • Daydreaming
  • Lucid Dreaming (Boss)

Genre: Adventure (Real World)

game genre with possible significant changes or important points

Mechanics/Systems

individual gameplay mechanics and mechanics categorized by system

  • Coworkers wear masks
  • Day and Night phases
  • Day Phase:
    • Interact with coworkers
    • Perhaps manipulate daydreams
    • Observe people/Record facts
    • First person perspective
  • Night Phase
    • Observe dreams
    • Manipulating dreams
    • Sleep Walking/Talking
    • Third person gameplay
    • You appear as the person perceives you
    • Other characters are like dolls, you can control their actions in the dream (dress up, dialog trees)
    • Lack of detail
    • Changing styles/locales
    • Simplified (Possibly 2D) controls

Story

narrative elements concerning plot, characters, world

  • You work in a boring office and are trying to change the atmosphere
  • Cubical jungles and grey walls
  • You work in a low level position, copy boy etc.
  • Very timid

Contributors

includes GDC members who contributed to this idea and were present during the discussion

  • Mediator: Eric Raue
  • Scott Inglis
  • Samantha Derochie
  • Alex Ryan
  • Shawn Yu
  • Ramin Nazarali
  • Jordan Fox
  • Andrew Chang

Additional Comments

After the meeting if you have any additional ideas or comments please keep them in this section

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