9.04 - Dream Manipulator
Idea for June 30, 2010
Theme: Dream Manipulator
includes topics that expand on the theme
- Sleep (Dreams/Nightmares)
- Psychoanalysis
- Freud
- Planting ideas
- Discovering fears and desires
- Secrets
- Sleep disorders
- Sleep Cycle
- Daydreaming
- Lucid Dreaming (Boss)
Genre: Adventure (Real World)
game genre with possible significant changes or important points
Mechanics/Systems
individual gameplay mechanics and mechanics categorized by system
- Coworkers wear masks
- Day and Night phases
- Day Phase:
- Interact with coworkers
- Perhaps manipulate daydreams
- Observe people/Record facts
- First person perspective
- Night Phase
- Observe dreams
- Manipulating dreams
- Sleep Walking/Talking
- Third person gameplay
- You appear as the person perceives you
- Other characters are like dolls, you can control their actions in the dream (dress up, dialog trees)
- Lack of detail
- Changing styles/locales
- Simplified (Possibly 2D) controls
Story
narrative elements concerning plot, characters, world
- You work in a boring office and are trying to change the atmosphere
- Cubical jungles and grey walls
- You work in a low level position, copy boy etc.
- Very timid
Contributors
includes GDC members who contributed to this idea and were present during the discussion
- Mediator: Eric Raue
- Scott Inglis
- Samantha Derochie
- Alex Ryan
- Shawn Yu
- Ramin Nazarali
- Jordan Fox
- Andrew Chang
Additional Comments
After the meeting if you have any additional ideas or comments please keep them in this section
page revision: 6, last edited: 30 Jun 2010 22:01