9.10 - Escherbots
  • a game taking place in an mc escher world
  • could use free running moves like wall running
  • players are robots
  • they can replace parts
  • lose an eye 3d->2d vision, static with no eyes
    • emergency backup camera in the torso, black and white
    • could use image filters discussed in last technical discussion
  • 4D game, the level changes over time
    • stairs move, objects fade in and out of exsistance
  • time bomb
    • freeze/slow victims and from their point of view everything moves really fast
    • victims would rust
    • could replace their parts while there are frozen
  • can jump around corners and land on people
  • each player has gravity independent of each other
  • character upside-down can grab characters below
  • gravity bomb, changes all characters gravity to face a certain wall
  • fall far enough you damage your legs
  • robots can fly and gravity doesn't apply to them
  • could have a disassemble/assembly skill
  • doorways that are like portals from portal
    • could be technically challenging
    • apparently valve hasn't found a way to make a multi player portal game
  • how would spawning be handled
    • random spawn points
    • don't spawn if players are too close
    • constant spawning droids, when you re-spawn you take control of a random one of them
  • story?
    • in the future they watch gladiator robots fight in an mc escher world
  • paintings that can be bleed into the world
    • things come out of the paints
    • as you get close to the paintings they become 3d and you can walk into it
  • could be like a halo deck type world
    • starts as plain white and morphs into a world

Members Present

  • Mediator: Scott Inglis
  • Jordan Fox
  • Karl Reifenstein
  • Samantha Derochie
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