This is a place to find information club members have either found useful or created themselves. This includes lists of recommended books, websites, and art resources. To keep this list easy to navigate consider grouping links and other resources into individual pages when possible.
A list of resources that either cover multiple topic areas or that do not fit in any of the categories below. This includes general news sites, information about careers in game development, and other general game development links.
Includes resources related specially to design, such as design of game mechanics, level design, etc. For resources more closely related to the design and creation of art assets see the art resources section below.
General Game Design
- List of Game Design Books
- Board/card game design resources
- Designing to Reveal The Nature of the Universe - IndieCade 2011 Video by Jonathan Blow & Marc ten Bosch
- Good Games, Bad Design - Episode 1: What's at Stake (Castlevania analysis)
- level design lesson: to the right, hold on tight (Super Mario Bros. world 1-1)
- The Separation Between Good and Great Levels
- Designing Enemies: Actions Reactions and Results by Mike Birkhead
- Boss Design and the Principles of Animation by Mike Birkhead
- What makes Combat Fun by Mike Birkhead
- Depth vs Breadth in Combat Design: An Interactive Visualization by Mike Birkhead
- Defining the Gap by Mike Birkhead
- Designing Enemies: Bringing it Home by MIke Birkhead
From the club
- Club Game Concepts - This section contains resources of game concepts developed communally by club members.
- Individual Game Concepts - This section contains resources of game concepts developed/pitched by individual club members.
- Game Developers Conference 2009 Notes
- Game Developers Conference 2010 Notes
- Canadian Games Conference 2011 Notes (formerly GDC Canada)
Links and information about technical topics. This includes programming, game engines and tools, and computer graphics. Topics related to computer graphics should be related to the more technical aspects, for example algorithms for generating random terrain would fit into this category but tutorials on how to use Maya or Photoshop are probably more appropriate to the art resources section.
Anything to do the with the visual and audio side of games including places to find art assets and how to create your own.