Resources
This is a place to find information club members have either found useful or created themselves. If a list gets too long consider picking the top 5 and linking to another page with the rest.
General resources:
Design Resources:
General Game Design
- Board/card game design resources
- Designing to Reveal The Nature of the Universe - IndieCade 2011 Video by Jonathan Blow & Marc ten Bosch
Level Design
- Good Games, Bad Design - Episode 1: What's at Stake (Castlevania analysis)
- level design lesson: to the right, hold on tight (Super Mario Bros. world 1-1)
- The Separation Between Good and Great Levels
Combat design
- Designing Enemies: Actions Reactions and Results by Mike Birkhead
- Boss Design and the Principles of Animation by Mike Birkhead
- What makes Combat Fun by Mike Birkhead
- Depth vs Breadth in Combat Design: An Interactive Visualization by Mike Birkhead
- Defining the Gap by Mike Birkhead
- Designing Enemies: Bringing it Home by MIke Birkhead
From the club
- Club Game Concepts - This section contains resources of game concepts developed communally by club members.
- Individual Game Concepts - This section contains resources of game concepts developed/pitched by individual club members.
- Game Developers Conference 2009 Notes
- Game Developers Conference 2010 Notes
- Canadian Games Conference 2011 Notes (formerly GDC Canada)
Technical Resources:
Art Resources:
Anything to do the with the visual side of games including art assets and content club members have created.
Concept Art
Licence free art for projects
Audio Resources:
Sound and music by club members for free use:
page revision: 22, last edited: 15 Dec 2011 23:31