1.03 - Jetpack Emissary

Idea for February 22, 2007


Theme: Flight

includes topics that expand on the theme

  • Freedom of movement
  • Fluidity of movement
  • Constant movement dominates (is the priority)
  • Falling
  • Speed
  • Space (as in an area of space, not "Where no man has gone before.")
  • Complexity in movement
  • Jet pack movement/propulsion

Genre: Action/Adventure

game genre with possible significant changes or important points

  • A combined flight sim/adventure game, combing the advantages of vehicular flight with human dexterity (using a jetpack)

Mechanics/Systems

individual gameplay mechanics and mechanics categorized by system

  • 3D movement and speed
  • The Jet pack:
    • Human element allows for human actions and abilities, which the player can combine with flight
    • Advanced manoeuvres can be performed by combining ground and air movement, using both human and flight abilities (for example: hiding, picking up and hurling items, quick take offs, landing, wall jumps, etc.)
  • Combat:
    • Can be both close and ranged
    • Ranged is fairly typical
    • Close, however, utilizes human abilities: the player could fly by and tackle and opponent or engage in hand to hand, they could grab on from behind and sabotage their equipment, or grappling them, ruin their flight path, and drag them into an unrecoverable plummet (only to have the player push off at the last minute and regain control, letting the other crash into the ground all Rock Lee style)
    • Another example: luring enemies into a cliff face, landing feet first, then rocketing off in another direction, causing the pursuers to crash
    • Another another example: swooping down into the cover of trees, landing, letting the pursuers fly over, then fly up behind them again and take them out
    • Final example: swooping down and grabbing an enemy or object, flying up again, then propel it into a targeted threat
  • Exploration:
    • Takes full advantage of the player's mobility, to explore both in the air and on ground
    • The player can easily pass most boundaries that challenge them, at least as long as they are permitted in that area
    • Player can visit towns/cities/islands/continents
    • Is the world fully open from the start, or limited to only certain areas? Physically limited or socially limited?
    • Areas become friendly or hostile depending on events within the story, opening or closing different areas to the player

Story

narrative elements concerning plot, characters, world

  • Delegate/Ambassador/Emissary:
    • The player is a political scout/messenger/delegate for their kingdom
    • Dispatched on different political tasks, from taking messages to escorting VIPs to responding to threats of significance
    • Depending on his country's allegiance, the player's access to different parts of the game world change

Audience

includes possible target user group traits

  • A very open and thrilling game, this would have a pretty broad appeal for teen-aged to adult gamers

Possible Technology

includes hardware that would best support the game

  • typical consoles (PS3/Xbox 360) with power, space and standard controls

Contributors

includes GDDG members who contributed to this idea and were present during the discussion

  • Mediator: Cody Church
  • Mike Liu
  • Ken Tang
  • Andrew Wong
  • Kyle Sakai
  • Kelvin Tu
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