1.04 - Unavoidable Death

Idea for March 8, 2007

Theme: Imminent and Unavoidable Death

includes topics that expand on the theme

  • The player's character faces a known, unalterable fate throughout the game

Genre: Adventure/Puzzle/Mystery

game genre with possible significant changes or important points

  • A mystery driven game with


individual gameplay mechanics and mechanics categorized by system

  • Life and Death:
    • The player proceeds through the perspective of different characters after each's death
    • The deaths can be either dynamic or fixed, depending on the needs of the story
    • With each life, information gathered is passed onto the next character to work from
    • Will the player be able to change characters at will (ie. kill them?)
  • Will there be a required amount of information that will trigger the character's death (ie. murder) and begin the next part of the game (guaranteeing the game's requirements for advancement), or can the player fail to gain enough information in a certain life that they fail later in the game?


narrative elements concerning plot, characters, world

  • The player's characters are investigating in a murder mystery, attempting to track down a killer (maybe a serial killer)
  • Set in the late 1800s, maybe 1880 or so (which would be the Sherlock Holmes era), perhaps even in Lodon
  • Being in the 1800s means less science, more investigation and testimony is needed
  • The player's character is being pursued by the murderer, and will eventually become a victim
  • There's a common connection between the victims, such as being friends or acquaintances
  • Each character the player controls is eventually murdered by the killer
  • Replayability: maybe the solution to the mystery changes in multiple playthroughs, with different killers being possible? And the player's death can come about in different circumstances


includes possible target user group traits

  • A more mature audience able to handle to more serious story, and the puzzles

Possible Technology

includes hardware that would best support the game

  • PC is ideal because of the history of point-and-click adventure (and mystery) games on the PC, and handhelds are perfect for the gameplay (especially the DS) due to the puzzles, which the player can think about and work on in steps if they become perplexed


includes GDDG members who contributed to this idea and were present during the discussion

  • Mediator: Cody Church
  • Chris Walters
  • Devon F
  • Samppa V. Raski
  • Kelvin Tu
  • Andrew Wong
  • Ken Tang
  • Mike Liu
  • Kyle Sakai
  • Eric Raue
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