2.08 - Fairy Gladiators

Idea for November 15, 2007


Theme: Gladiators/AI/Fairies

includes topics that expand on the theme

  • Gladiators:
    • Audience
    • Style
    • To the death
    • Terrain(s)
    • Honour
    • Slavery
    • Judgement
    • Specialties
    • Rules
    • Close combat
  • Robots/AI:
    • Customization
    • Weapons
    • Adaptive
    • Programmable
    • Moral Choices
  • Fairies:
    • Magical
    • Power source
    • Fly
    • Witty
    • Small (less than a foot tall)
    • Colourful
    • Beautiful
    • Clever
    • Mischief
    • Annoying
    • Cute
    • Glowing
    • Physically weak
    • Different kinds/races of fairies
    • Perform little tasks

Genre: Action/RPG/Sim/Strategy

game genre with possible significant changes or important points

  • Many blended themes and genres: melting pot idea

Mechanics/Systems

individual gameplay mechanics and mechanics categorized by system

  • Player controls other units in battle, a la Pokémon style:
    • Trainer is in the battle, however: possesses combat abilities
    • Trainer pilots a ‘robotic suit’
    • Judgement in battle and in preparation creates different results
    • Robots support the player, programmed, designed and built by the player, and powered by faeries
    • 3D view of the field (3rd person) or in-suit view?
    • Individual parts of the robots in battle can be targeted, damaged and destroyed
    • Players possess hacking and interference-related abilities: they can use their programming talents to hack into enemy systems and tamper with their functions
    • Player sends commands to accompanying, faerie-powered robots: the operate independently or in conjunction with the player
  • Faeries:
    • They are a lesser race, like a persecuted sub-culture
    • Faeries possess natural magic that is harnessed to power the suits and robots Gladiators fight with
    • Faeries: mind-controlled slaves, or capable of free will?
    • Faeries possess different strengths and abilities that transfer over to the suit they power
    • Faeries can be harvested/hunted/captured to gain new ones? Or are they purchased by the player when they earn enough credit and reputation to obtain more powerful ones?

Story

narrative elements concerning plot, characters, world

  • Setting:
    • “So future that everything is dead and you gotta rebuild” - Kelvin Tu
    • Post-apocalyptic
    • Barren wastelands
    • Faeries, the harvestable resource of this world, are displaced from their natural homes
  • Story:
    • Faeries are displaced by apocalypse and cannot survive in much of the barren lands
    • Gladiator matches between countries of the player’s race are used as a way to remain active and prevent war
    • Gladiators are athletes sponsored by the government
    • Mind or muscle: use brains and tech rather than brawn:
      • Player is a pilot/programmer that operates/mans robots
      • Relies on recruited faeries and technical skills in the colosseum

Audience

includes possible target user group traits

  • High appeal to gamers that love micro-management and planning in a combat situtation

Possible Technology

includes hardware that would best support the game


Contributors

includes GDDG members who contributed to this idea and were present during the discussion

  • Mediator: Cody Church
  • Billie Tan
  • Holly Becker
  • Tyler Nickel
  • Kevin Lee
  • Shane Morin
  • Ethan Johanson
  • Chris Walters
  • Lanz Singbeil
  • Samppa Raski
  • Kyle Sakai
  • Andrew Wong
  • Kelvin Tu
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