2.08 - Fairy Gladiators

Idea for November 15, 2007

Theme: Gladiators/AI/Fairies

includes topics that expand on the theme

  • Gladiators:
    • Audience
    • Style
    • To the death
    • Terrain(s)
    • Honour
    • Slavery
    • Judgement
    • Specialties
    • Rules
    • Close combat
  • Robots/AI:
    • Customization
    • Weapons
    • Adaptive
    • Programmable
    • Moral Choices
  • Fairies:
    • Magical
    • Power source
    • Fly
    • Witty
    • Small (less than a foot tall)
    • Colourful
    • Beautiful
    • Clever
    • Mischief
    • Annoying
    • Cute
    • Glowing
    • Physically weak
    • Different kinds/races of fairies
    • Perform little tasks

Genre: Action/RPG/Sim/Strategy

game genre with possible significant changes or important points

  • Many blended themes and genres: melting pot idea


individual gameplay mechanics and mechanics categorized by system

  • Player controls other units in battle, a la Pokémon style:
    • Trainer is in the battle, however: possesses combat abilities
    • Trainer pilots a ‘robotic suit’
    • Judgement in battle and in preparation creates different results
    • Robots support the player, programmed, designed and built by the player, and powered by faeries
    • 3D view of the field (3rd person) or in-suit view?
    • Individual parts of the robots in battle can be targeted, damaged and destroyed
    • Players possess hacking and interference-related abilities: they can use their programming talents to hack into enemy systems and tamper with their functions
    • Player sends commands to accompanying, faerie-powered robots: the operate independently or in conjunction with the player
  • Faeries:
    • They are a lesser race, like a persecuted sub-culture
    • Faeries possess natural magic that is harnessed to power the suits and robots Gladiators fight with
    • Faeries: mind-controlled slaves, or capable of free will?
    • Faeries possess different strengths and abilities that transfer over to the suit they power
    • Faeries can be harvested/hunted/captured to gain new ones? Or are they purchased by the player when they earn enough credit and reputation to obtain more powerful ones?


narrative elements concerning plot, characters, world

  • Setting:
    • “So future that everything is dead and you gotta rebuild” - Kelvin Tu
    • Post-apocalyptic
    • Barren wastelands
    • Faeries, the harvestable resource of this world, are displaced from their natural homes
  • Story:
    • Faeries are displaced by apocalypse and cannot survive in much of the barren lands
    • Gladiator matches between countries of the player’s race are used as a way to remain active and prevent war
    • Gladiators are athletes sponsored by the government
    • Mind or muscle: use brains and tech rather than brawn:
      • Player is a pilot/programmer that operates/mans robots
      • Relies on recruited faeries and technical skills in the colosseum


includes possible target user group traits

  • High appeal to gamers that love micro-management and planning in a combat situtation

Possible Technology

includes hardware that would best support the game


includes GDDG members who contributed to this idea and were present during the discussion

  • Mediator: Cody Church
  • Billie Tan
  • Holly Becker
  • Tyler Nickel
  • Kevin Lee
  • Shane Morin
  • Ethan Johanson
  • Chris Walters
  • Lanz Singbeil
  • Samppa Raski
  • Kyle Sakai
  • Andrew Wong
  • Kelvin Tu
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