3.12 - Love & Deceit: Hackers

Idea for March 27, 2008


Theme: Love and Deceit

includes topics that expand on the theme

Genre: Action/Adventure/Simulation

game genre with possible significant changes or important points

  • A text-based adventure RPG relying on deceit and treachery

Mechanics/Systems

individual gameplay mechanics and mechanics categorized by system

  • Online:
    • As a hacker, the player is capable of of roaming cyberspace, which presents as a 3D space
    • Links appear as doorways to different areas
    • Sites may have firewalls, anit-virus programs that defend against hackers
    • For kicks, some sites could be tributes to different games
    • Hackers could possess godlike powers online overtime in terms of transportation, reshaping the online world or annihilating less powerful avatars of less capable hackers
    • Hackers can also create their own viruses, infect websites and more
  • Offline:
    • The player can purchase new hardware and software that they purchase in the Real World
    • Upgrades offer advanced abilities in the Online world
    • Other elements can also affect your abilities: where you access the Online world can also be important
    • Player can also communicate with friendly hackers to exchange code, password information and other tricks

Story

narrative elements concerning plot, characters, world

  • Setting:
    • Takes place in an advanced digital world in which users can create sims and avatars
    • Game takes place in both the Real World and cyberspace
    • Change in one world can affect the other
  • Real World:
    • The player is a hacker in the real world, and sits at a computer
    • Changes in the computer and addition of new programs can enhance the player's abilities in cyberspace
  • The Player:
    • A hacker that is hired by a puppet company
    • Online alias: happy_man36
    • You are hired to cover up a conspiracy by eliminating information on the net (deleting websites, blocking/eliminating avatars)
    • Ultimately you turn against your employer (turns out to be the government)
    • You end up running from government agents (at least digitally)
  • Rival hackers OR people from the government threaten the player
  • Eventually, there does come to some offline interaction and conflict

Audience

includes possible target user group traits

Possible Technology

includes hardware that would best support the game


Contributors

includes GDDG members who contributed to this idea and were present during the discussion

  • Lanz Singbeil
  • Mark Lauman
  • Peter Gao
  • Vincent Cua
  • Samppa V. Raski
  • Giggs Subsermsri
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