6.02 - Swashbuckling Restaurant Entrepreneur

Idea for May 25, 2009


Theme:

includes topics that expand on the theme

  • salty food
  • swashbuckling
  • parody

Genre: Business Sim/Cooking

game genre with possible significant changes or important points

  • also includes exploring
  • competition

Mechanics/Systems

individual gameplay mechanics and mechanics categorized by system

  • Exploration
    • merchant ship
    • fishing and trading
    • player wants to aquire new recipies and new ingredients
    • indirect control/free roam of the ship
  • Establishments
    • set up restaurants in location with different tastes, reputations, money, and contracts
    • more control over menus, decore, staff, training,
    • bribery, regulations, locations, property tax
  • Cooking
    • you train by actually cooking at times
    • ingredient types
    • steal recipes
    • collect tools to improve cooking
    • taste testing
  • Self Promotion
  • Win favour of politions
  • Food can go bad
  • Spore-like mechanic: your content populates other players' worlds

Story

narrative elements concerning plot, characters, world

  • Traditional pirate Mediterranean Sea
  • Play as rejected cook/previously cook for king of France

Contributors

includes GDDG members who contributed to this idea and were present during the discussion

  • Mediator: Eric Raue
  • Samantha Derochie
  • Scott Inglis
  • Cody Church
  • Alex Ryan
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