6.03 - Magic Game for Project Natal

Idea for June 2, 2009

Theme: Casting magic spells

includes topics that expand on the theme

  • using Natal's motion tracking

Genre: Adventure

game genre with possible significant changes or important points

  • exploration
  • collection
  • battles


individual gameplay mechanics and mechanics categorized by system

  • use of head tracking
  • can close eyes/squint
  • cast spells with arms
  • shapeshifting, change into you via Natal's recognition
  • conversations
    • speaking dialoge options
    • tone and facial expression recognition
  • gain a repution
    • spreads by word of mouth
    • changes dialoge options
  • Casting spells
    • point and say spells for weak spells
    • spell book for storing spells
    • strong spells = memorizing movement
    • combine spells with two arms
    • strength depends on timing and motion
    • visual feedback
    • possibly tied to items
  • Aquiring Spells
    • watch other characters cast spells
    • scrolls, illustrations
    • con people out of them
    • level spells
    • create your own mixing ingredients
  • Gating
    • MP bar
    • required items
  • Transportation
    • horse, galloping motion
    • summon creatures
    • grow wings, flap arms
    • swim
  • Huge fights
    • counter mages trying to stop you
    • counter attacks
    • multiplayer combos
  • Muliplayer
    • teaching spells
    • cooperative puzzle solving


narrative elements concerning plot, characters, world

  • treasure hunting
  • you are a wizard
  • looking for items
  • on a quest for power
  • playing the villian
  • your king seeks to rule the world
  • take on giant armies

Possible Technology

includes hardware that would best support the game

  • Project Natal


includes GDDG members who contributed to this idea and were present during the discussion

  • Mediator: Eric Raue
  • Samantha Derochie
  • Scott Inglis
  • Alex Ryan
  • Eric Lam
  • Karl Reifenstein

Note: This list is incomplete. Please add yourself if you were present.

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