Resources Design Club 6 04

Idea for June 9, 2009


Theme: Ninja

includes topics that expand on the theme

  • Ninja
  • Tactics
  • Non-violence

Genre: Stealth/Action

game genre with possible significant changes or important points

  • Metal Gear stealth gameplay such as tapping on doors
  • Little Big Planet style movement in a 3D world

Mechanics/Systems

individual gameplay mechanics and mechanics categorized by system

  • Player
    • plays as a small one foot tall ninja
    • missions take place in everyday settings such as an office building
  • Missions (odd jobs)
    • deliver spam to people
    • deliver pizza to someone and then steal the correct money to pay for it
    • government contracts you to babysit hide a baby alien from being seen
  • Actions
    • view simple map
    • climb over things
    • knock on walls to distract people
    • mark traps to avoid on may
  • Losing state
    • people become suspicious and call the police
    • late completing objective (ie. cold pizza)
    • the person(s) directly see you
  • Winning state
    • completing objectives
    • escaping from the location

Story

narrative elements concerning plot, characters, world

  • A little ninja (no more than a foot high) is trying to do odd jobs for a shady company to make a living.
  • Rival ninja and competing company adds to the plot

Audience

includes possible target user group traits

Possible Technology

includes hardware that would best support the game

  • PC/Consoles

Contributors

includes GDDG members who contributed to this idea and were present during the discussion

  • Mediator: Eric Raue
  • Please add yourself if you were present.
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