6.06 - Film Set Private Eye

Idea for June 23, 2009


Theme: Film Set Private Eye

includes topics that expand on the theme

  • Humour
  • Internal Monologue
  • Addiction
  • Investigation
  • Dark nights
  • Crime
  • Puzzles/mystery
  • .45 Pistols
  • Guts
  • Wits
  • Drug dealers
  • Shady characters
  • Plot twists
  • Red herrings
  • Sarcasm
  • Illegal methods
  • Domestic violence
  • Justice
  • One-liners
  • Metaphors
  • Incessant chatter
  • Eavesdropping
  • Break the 4th Wall?

Genre: Puzzle/Action/Adventure

game genre with possible significant changes or important points

  • Based on/slight parody of a film noir detective/mystery
  • Setting is a movie set for a film noir mystery, and you are a principle actor

Mechanics/Systems

individual gameplay mechanics and mechanics categorized by system

  • The Script:
    • Player can use the script to view details and facts about the game's events, actions and characters
    • Plot twists: you can edit scenes to your advantage by doing 'rewrites' by taking advantage of being in good favour with the director and writers
    • Using the script well will curry the favour of the director
  • Costumes:
    • To circumvent certain situations, you can go to wardrobe to get a new costume (ie. disguise) that will allow you to 'infiltrate' certain parts of the set
    • You can also alter the costumes of the other actors using favours with the costume director, causing effects like adding bloodpacks to their costume so you can 'shoot' them and have them respond by 'dying'
  • Combat:
    • Using a combination of hand-to-hand and gunplay, all the fighting is actually 'staged'
    • Your gun uses blanks, so it can't actually hurt anyone. Instead, the only way you can hurt people are through SFX and bloodpacks that are intended to accompany your shots. Only actors that are trained to take shots (or equipped with bloodpacks that explode on cue) will actual take 'damage' and 'die'.
    • Hand-to-hand is similar: only trained actors that are intended to take 'hits' will respond and be knocked out
    • Named actors will be more difficult versus extras, that are extremely well trained to take hits and die
    • The quality of the actor determines how hard they are to defeat: the worse the actor, the harder to defeat, as they 'forget' to take hits and respond to being 'shot'
  • Improvising:
    • Throughout the movie, based on what you've learned from the script to work your way through scenes by improvising actions and dialogue
    • Depending on your delivery and choices, you can either please or displease the director: satisfy the director, you complete the scene. But PLEASE the director, and you earn points towards using favours with the director, and vice versa
  • Director:
    • The director can issues you favours for different, high end actions like editing a scene or the script, calling a cut and stopping a scene, or approving budget changes or crew/cast changes
    • The director can also changes the conditions of a scene on a whim, and request specific performances and actions from the PI (like don't use your gun, or run throughout the scene, or act injured, etc.) that constrict the PI for difficult
  • Death:
    • The PI is so professional that when you takes 'hits' or gets 'shot', he needs to respond appropriately and (if applicable) die
    • Your death cannot happen according to the script, so the director will always call 'cut' when you die and force you to change your acting style and add other penalties, beginning with losing favour with the director
  • Crew:
    • Using the crew by manipulating them with star influence, you can make them changes certain elements of the set and cast to your advantage, create oversights that allow you to circumvent certain situations or 'enhancing' your character with things like 'theme music' and 'spot lighting' (or add gun SFX to your finger)
    • Use stunt actors in your place for certain scenes that can prevent you from getting tired in fight scenes

Story

narrative elements concerning plot, characters, world

  • The Private Investigator knows he is a player in the 'movie', and has access to the game's 'script', that gives him access to the game's events, character thoughts and actions in advance
  • The PI is the worlds best method actor, and doesn't drop character no matter where he is
  • The PI lost his script, so he relies on other scripts from other actors and directors in order to piece together
  • Too professional to admit he lost his own script
  • The Set:
    • The game is actually a set, that is divided into black & white 'set' portions where everything is desaturated
    • Going off the set into the backstage areas leads to the coloured areas that are the 'real' world that you can interact and alter the conditions of the Set by talking to cast & crew
    • Set in Chicago (or Chicago-like city) in the 1930's
  • Story:
    • Broken down by 'acts', related to specific mysteries and cases
    • Then broken down into individual 'scenes', with details and directions
    • You, a PI that is a principle actor, have lost your copy of the script, so you are improvising your part (in character) based on scripts and details that you collect from others in the cast and crew
    • Trying to maintain your reputation in the meantime
  • Ending will be a completed 'movie' that has parts from different scenes of the movie: the quality of the finished movies determines your final ending rating

Audience

includes possible target user group traits

Possible Technology

includes hardware that would best support the game

  • Typical Console platforms would suffice, maybe the Wii, PC

Contributors

includes GDDG members who contributed to this idea and were present during the discussion

  • Mediator: Eric Raue
  • Adrian Bauer
  • Scott Inglis
  • Cody Church
  • Jesse Shen
  • Karl Reifenstein
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