6.08 - Gunfights IN SPACE

Idea for July 7, 2009


Theme: Gunfights/Outer Space

includes topics that expand on the theme

  • Gunslinging
  • Brawls
  • Western IN SPACE
  • Comets
  • Over the Top
  • Sounds
  • Recoil

Genre: Action/Platformer/Multiplayer

game genre with possible significant changes or important points

  • The player is a gunslinging space cowboy (or equivalent mercenary) in a multiplayer platforming environment

Mechanics/Systems

individual gameplay mechanics and mechanics categorized by system

  • Movement in Space:
    • The player moves freely in an atmosphere-filled space (etherium) where they can survive for a short period of time
    • However, you can't breathe forever, so you need to reach the next comet that has a higher concentration of air around it
    • Comets also provide a place to refill your guns with mineral-derived ammo
    • The comet is the equivalent of a horse in the wild west: can provide transportation by tractor beam lassoing them
    • Comets CAN collide with one another
  • Shooting:
    • Equipped with a range of guns that they use to defeat enemies AND move themselves
    • Using the recoil from different kinds of guns, the player propels themselves through space
    • Different guns provide different amounts of recoil at different angles
    • Guns fire ammo that is fuelled by minerals gathered from comets
    • One shot kills (it's just that difficult to kill guys)
  • Planets:
    • Attracts comets that the players move between
    • It is possible to land on the planet and purchase new gear, but you leave this round and must wait before you return to it
    • The planet offers weapons and gear that the player can purchase using credits that they earn
    • The shop will always offer a super, planet destroying gun that is ALWAYS just a little too expensive for the player to purchase
    • Players can wrap around the planet
  • Rounds:
    • Player compete against one another in gladiator-style games (that occur in rounds) that is for the amusement of the observing populace
    • The comets that circle the planet are the battleground for the players
    • Defeating other players and performing tricks or crowd pleasing stunts earns credits that the player uses to purchase gear from the planet (but they must LEAVE the round to do so)
  • The Player:
    • Able to drift or move through space using the guns' recoil
    • Can lasso comets and ride them (like steeds) to move around
    • Player has mass: mass determines how far they fly from recoil
    • Mass is related to what equipment they have and how much additional stuff they can carry
    • When a player is killed, their equipment 'drifts' away and can be snatched up
    • Player can also drift off into space and die, but can be saved by grabbing a last-ditch comet
  • Bounties:
    • Everyone is a wanted criminal (fighting for their lives)
    • Within the game, though, bounties develop for players that are doing especially well, and their defeat will yield more credits: also increases over time
    • Bounties ALWAYS come with a moniker to describe the player (like 'Bloody Tom the Merciless')
    • Monikers are ALWAYS over the top
  • Rewards (like medals and titles) can be earned through the game for specific feats and round successes: persistent through the game
  • However! These titles and awards can conflict with one another: you can't earn benefits for contrasting specialities or become KNOWN for those benefits (like killing from far away or close in: you can't be known for both, only one)
  • Gameplay modes like Deathmatch, Capture the Comet (both cumulative and unique)
  • Gameplay is continuous

Story

narrative elements concerning plot, characters, world

  • The players are a group of criminals forced to player gladiator-style games in orbit for the amusement of the populace (government run and funded)
  • The players compete on the comets that surround the planet

Audience

includes possible target user group traits

  • Competive FPS players may be enticed to try this game

Possible Technology

includes hardware that would best support the game

  • PC, X360, PS3 seem like ideal platforms

Contributors

includes GDDG members who contributed to this idea and were present during the discussion

  • Mediator: Eric Raue
  • Mike Liu
  • Kyle Sakai
  • Cody Church
  • Alex Ryan
  • Karl Reifenstein
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