6.09 - Paraverse
Idea for July 14, 2009
Theme: Time travel and parallel worlds
includes topics that expand on the theme
- phase shifts
- spies
Genre: Adventure
game genre with possible significant changes or important points
- non linear
- includes puzzles elements and decision making
Mechanics/Systems
individual gameplay mechanics and mechanics categorized by system
- you can travel to multiple parallel worlds
- time machine and parallel machine
- disguised as everyday locations, ie portable toilet
- must sneak in
- you can phase in and out of time with the time phaser
- hand held device that takes you out of the time-space continuum
- you can duplicate yourself by getting to the real world, phasing in, and then having them duplicate the world again
- switch between yourself and your duplicate self
- use parallel world to test things and learn about people
- communicate with other self through time phaser
- conversations with self
Story
narrative elements concerning plot, characters, world
- Backstory
- society trying to better itself by sending technology back in time
- no consideration of the consequences
- the Institution wants to advance their hold on the world by sending technology back without regard for time paradoxes
- utopian world
- they create a duplicate parallel worlds to test the technology in, then destroy them
- everything in the duplicate world is identical to the real world at the time of creation
- there's a special box that only has stuff in it in the real world. If it's empty, you're the clone. Sucks to be you.
- you're a guy from the duplicate world
- you're given a time phaser by the Institution from the 'true' world to test effects when used in the parallel world
- have to pick which world you'll save
- duplicate self may defect
- possible ending: trick both worlds into thinking they are the real world and that the parallel world is fighting back and they destroy each other
Audience
includes possible target user group traits
- fans of open ended adventure games
Possible Technology
includes hardware that would best support the game
- X-box, Playstation, Wii
Contributors
includes GDDG members who contributed to this idea and were present during the discussion
- Mediator: Eric Raue
- Alex Ryan
- Karl Reifeusteiu
- Colin To
- Lanz Singbeil
- Samantha Derochie
- Scott Inglis
page revision: 2, last edited: 11 Aug 2009 20:17