6.10 -Victorian Time Travel

Idea for July 28, 2009


Theme: High-speed Time Travel

includes topics that expand on the theme

  • "Internet is for Porn." - Adrian Bauer. Note made at special request.
  • Speed
  • Psychokinesis
  • Time Travel
  • Horrible

Genre: 2D Platformer

game genre with possible significant changes or important points

  • Time travel driven puzzle platformer set in Victorian Era

Mechanics/Systems

individual gameplay mechanics and mechanics categorized by system

  • Speed:
    • The player moves through the game at high speed
    • Running powers the character's psychokinetic abilities, including their time travelling abilities
    • High-speed movement is through biking (the ones with the large front wheel), which you can do at approximately 200 km/h (or so?)
    • Being a gentleman, he appears appropriately when running (holds hat and cane securely)
  • Time Travel:
    • Acts on a rubber band system: the player starts in the present and slowly travels into the future based on how fast you are going, where you slowly 'stretch' into the future and eventually are 'pulled' back
    • Essentially, everything you do happens, it's just a matter of when. The player can perform actions in the future, then slow down and return to the present BEFORE they themselves had done it
    • The player can warp either forward or backwards in time at will at the touch of a button
    • However, the distance they travel through time depends on the speed they were travelling at the time of warp: the faster you travel, the bigger the jump
    • The player can combine long and short jumps to travel through time and setup different situations: the player can perform actions cumulatively by re-travelling back into the same moment in time (making multiple instances of yourself in the same moment of time to do things like punch out different guys at the same time)
  • Time Map:
    • A visual chart/map that shows the current present and your relative position in time compared to it
    • Time always moves forward, with the present always changing
    • When moving, the project amount you would travel through time is shown
    • The map becomes more detailed in the Pause Menu, with additional details on your actions and position in time
    • Also gives specific markers to locations where a version of yourself is currently affecting something
  • Psychokinesis:
    • Tied to your speed: the faster you are, the more powerful they are
    • Can move objects, lift them and drag them with you using a vortex: can drag objects through time (limited in number)
    • Phaze through objects or destroy them with sheer force
    • Undoing previous actions through sheer mental power
    • Anything else you can think of!
  • Win Condition: solve puzzles and change the upper class of that level
  • Lose Condition: messing around with time too much causes a time paradox, destroying existence

Story

narrative elements concerning plot, characters, world

  • Victorian Era:
    • Victorian Era is the present: all futures are presented in the retro style of what they THOUGHT the future would look like
    • You are a distinguished gentleman who happens to be an anarchist who wants to mess with the way the world is
    • Is a gentleman on a mission to steal caviar, top hats, and overall just stick it to the other gentlemen of the world and shows those ruffians what for! Righto!

Audience

includes possible target user group traits

  • Teen: fairly broad audience, but the more adult topics (like adult references and odd time-manipulation results)

Possible Technology

includes hardware that would best support the game

  • PC, DS, PSP … graphics aren't all that complex or demanding. More about programming expertise

Contributors

includes GDDG members who contributed to this idea and were present during the discussion

  • Mediator: Eric Raue
  • Cody Church
  • Eric Raue
  • Adrian Bauer
  • Karl Reifenstein
  • Glen Reid
  • Scott Inglis
  • Samantha Derochie
  • Jesse Shen
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