Resources Design Club 7 06
Idea for November 12, 2009
Theme: Manipulation of emotions
includes topics that expand on the theme
- empathic control
- superheroes
- blindness
Genre:
game genre with possible significant changes or important points
- superheroes
- super powers
- capes
- important weakness
- no illness (usually)
- secret identity
- anti-hero
- story: complex reference to half-baked scientific theory
- love triangles
- emotions
- list of emotions
- enzymes and receptors
- brain chemical balance
- outward physical manifestations of emotions (ie. blushing) which can be suppressed to some extent
Mechanics/Systems
individual gameplay mechanics and mechanics categorized by system
- player is a blind superhero
- sidekick is emotionless
- cannot be seen by the hero
- emotion vision
- blank screen
*see auras of people's emotions to navigate 3d space
* brightness and clarity is based on intensity and distance
* auras reflect on nearby surfaces and 'empties'
* can see through walls
- non-humans are disguised as humans
- limited number of emotions
- consume emotions from other people
- types
- mega-baddies - eat all; defeat by taking all the emotions away, the emotions explode; or throw into lava
- conniseurs - only eat 1; defeat by giving them an emotion they are not ready for
- empties - no emotions and drains all emotions; dies without eating emotion
- glads - only eat positive emotions; defeat by negative emotions
- sads - only eat negative emotions; defeat by positive emotions
Story
narrative elements concerning plot, characters, world
- The hero has the powers to change people's emotions and uses them for selfish reasons. One day an alien spaceship crashes into his house and causes him to go blind.
- Non-humans have invaded the world and are trying to blend in with society by consuming other people's emotions.
- Hero realizes that a world without emotions would be terrible (mostly because his selfish reasons)
- Goal: to save the world from non-humans
Audience
includes possible target user group traits
- older teens and adults since the younger players might not be able to understand it
Possible Technology
includes hardware that would best support the game
- PC or console with 3D capabilities
Contributors
includes GDDG members who contributed to this idea and were present during the discussion
- Mediator: Lanz Singbeil
- Eric Raue
- Shane Morin
- Shawn Yu
- Karl Reifenstein
- Samantha Derochie
page revision: 5, last edited: 12 Nov 2009 23:26