Resources Design Club 8 02

Idea for January 29, 2010


Summary

You are an intergalactic ambassador trying to understand the laws of different civilizations around the universe.

Essential Experience: Breaking laws you don't know exist

includes topics that expand on the theme

Visiting a new place for the first time

  • Exploration
  • Unfamiliar objects and customs
  • Strange people
  • Some things you can relate to
  • Some things may be different or nonexistent on different worlds
  • Currency might differ
  • Communication

Breaking laws you don't know exist

  • changing laws
  • arbitrary laws
  • hiding the proof
  • offending people
  • penalties
  • why does the law exist?
  • Look for loopholes

Other Possibilities:

  • Changing maze(getting lost)
  • Visiting a new place(getting lost, logic puzzles)
  • Escaping(getting lost, brotherhood, escaping)
  • Not knowing the laws(Learning that you broke the law)
  • Mix of visiting a new place and not knowing the laws

Genre:

game genre with possible significant changes or important points

Puzzle game with massively single player elements like Spore.

Mechanics/Systems

individual gameplay mechanics and mechanics categorized by system
Lots of NPCs: Favor with them if you break/follow customs
Communicating, discovering the laws (news, other characters)
Inflation
Political Corruption
Removing or changing laws
Kinds of laws

  • Communication
  • Movement
  • Economic / Tax
  • Contracts
  • Metalaws (Laws about laws)
  • Health

Story

narrative elements concerning plot, characters, world
You are a kind of an amateur planetary ambassador and you are sent from planet to planet trying to learn their customs.
Time travel: civilization that destroys itself with too many rules. You try to help them or you could be the cause of their destruction You could help them change their laws.
Setting: Embassies on multiple planets
Antagonist: Uses laws to his/her advantage. Tries to get you arrested.

Audience

includes possible target user group traits

Possible Technology

includes hardware that would best support the game

Could be any system.


Contributors

includes GDC members who contributed to this idea and were present during the discussion

  • Mediator: Eric Raue
  • Lanz Singbeil
  • Samantha Derochie
  • Scott Inglis
  • Justin Casol
  • Alex Ryan
  • Shawn Yu
  • Shane Morin
  • Paul Nuguid
  • Alexius Matsi
  • Perry Tan
  • Mark DeRosier
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