Overview
Not much is known at this point except it is a collectible card game in the steampunk genre. The aim of this project is to create a base set with the idea of creating expansions at a later date. We are creating physical cards meaning we will be focusing on design and balance and later, graphic design and art. Check out the documents section for more details.
Current State
- Planning - initial game design
Documents
Summer 2010 Project Discussion Notes/Minutes
- First game mechanics defined - June 16th design discussion
- Development meeting June 23 - Combat system
- Development meeting June 30 - Vanilla play test
- Development meeting July 7 - "Colors" and flavor mechanics
- Development meeting July 21 - Improved drawing mechanics
- Vanilla Deck for Playtesting
- Playtest Notes - Notes, observations, etc. made during various playtests
- Revised Vanilla Deck for Playtesting (Corrected)
- Development Meeting July 28 - Improvements on Resources, etc.
- Development Meeting August 4th - Detailing spatial playfield
- Development Meeting August 11th - Colour Special abilities
Team members
Members approved to work on the project (just ask) and their assigned roles
- Scott Inglis - Project Manager (tentative title, but he's organizing it)
Members Interested
To join the project add your name below and specify what you would like to do on the project. Once your role is figured out you will be added to to the team members list. The project needs designers, developers (game balancing), artists, and whatever else you think is necessary to make the game.
- Eric Raue - Card art, card game development tools
- Alex Ryan - Mechanic design
- Shawn Yu - Mechanic design, game balancing
- jordan-fox - Development (balancing, etc.), Card Art
- Perry Tan - Testing, Making tokens(if there are any), Miscellaneous
- Karl Reifenstein - Art, Development