Steampunk Ccg Development Meeting August 11th
  • Designing coloured cards flavour abilities
  • Note: the points with question marks (?) beside them are ones that we though of but were rejected as main abilities. These should be considered later when coming up with other attributes.
  • Clockwork (high Attack)
    • Side step: get a chance to side step if attacked
      • can move one grid line to block
    • ?time bomb: machine with a time effect attack
    • ?traps/counter-attack: a machine with a trap effect when attacked
  • Military (mediumhigh attack, mediumhigh defence)
    • ?sharp shooter: can attack side steppers
    • Artillery: can only attack straigh forward, can attack vertically
      • cant block in grid line
  • Alchemy (high defence)
    • ?Can attack multiple positions
    • ?Area Effects
    • paralyse spell
    • ?reverse previous move action
    • ?ailments: effects human characters (vehicles)
  • Science (high attack)
    • ?medicines/vaccines
    • ?radiation
    • teleporting: can move any distance, unaffected by paralysis
  • Vehicle (high speed)
    • flying
      • take turns to attack
      • leave base defenceless
      • most strategic?
    • tunnelling underground
    • targeting computer: is a character moves during there move phase, the vehicle moves with it
  • Scavenger (all average)
  • Card ideas
    • pocket watch crab (sidestepping)
CardGameColors2
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