Steampunk CCG Development Meeting June 23

General ideas

  • Cards have attributes (multiple tags) which can be used for weaknesses and resistance of different types of attacks.
  • Junkyard = discard pile
  • Scrapyard = deck
  • Stockpile = where you store resources on the field when they are not used

Win/lose details

  • Each player has a factory and there are some cards that can upgrade it but they also cost resources.
  • Factories have health and if it goes to 0 you lose.
  • Maybe after destroying the factory you can't produce any new materials so you have to use what you have.

Combat system

  • Ideas that haven't been done often and/or relate to our themes
    • Chance
    • Speed/evasion based on dice rolls
    • Degrading by losing parts
    • Milling cards by a difference between cards
  • Basic stats we're going to try for now.
    • Speed
    • Attack
    • Defense

Vanilla Deck

  • "Monster" Cards: 28
    • Rats [5/3/1] 1r
    • Cows [9/6/3] 2r
    • Tigers [15/7/5] 3r
    • Dragons [18/10/8] 4r
      • Each of these has 6 different versions IE [5/3/1] [5/1/3] [3/5/1] [3/1/5] [1/5/3] [1/3/5] for Rats
      • There is also 1 additional version who's stats are all replaced by the lowest number IE [5/5/5] for Tigers these are resource hogs only
  • Factory Cards: 3
    • Lock {No special Effect} 1r
    • Wall {On construction restore 1 HP to your factory} 2r
    • Forge {On construction draw 1 Resource card from your junkyard} 3r
  • Invention Cards: 9
    • ATK Boost
    • DEF Boost
    • SPD Boost
      • There are 3 versions of each of these cards each granting 1/3/5 of their stat at a cost of 1/2/3 resources respectively.
  • Resource Cards: 20
    • Resource x 15
    • Double Resource x 5

In total this deck contains 60 cards

Members present

  • Mediator: Scott Inglis
  • Eric Raue
  • Alex Ryan
  • Jordan Fox
  • Jack Qiao
  • Ramin Nazarali
  • Shawn Yu
  • Karl Reifenstein
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License