Technical Discussion March 22 2012
Club Announcements
- It was announced that the club website is being updated
- Any members who want to get there project on the site can let Jordan or one of the executives know, or add it themselves
- Members were reminded to add/update website profiles if they had not already done so
- reminded members that were not present at the last meeting of the Unity game collection project proposed by Eric Raue at last weeks meeting
Diegetic Interfaces
- Diegetic Interfaces are user interfaces that are a part of the game world
- The topic was suggested by Perry because Unity 3D's default user interface system is very inefficient
- The most well known classical example of diegetic interfaces is the watch from golden eye
- Dead Space was also mentioned because it had interfaces integrated into the environment
- Discussed the idea of a game that reveals the goal through the environment
- the game Journey reveals the goal as a distant object on the horizon that your character moves toward
- Journey is also interesting in the sense that there is multi-player but communication is limited
- random players are automatically joined to your game
- the player can only talk to players using a wordless shout
- Discussed some games that had no traditional HUD
- Games like Mirror's edge have no HUD
- Discussed the idea of the objects in a players inventory orbiting the character
- the character could slow the orbit to select an object
- apparently this was used in a monkey island game
- several older 2D games, like secret of mana, used a ring-like interface
- with a large number of items this could become ineffective without sorting
- someone raised the idea of the knapsack problem, a classical inventory sorting problem
page revision: 1, last edited: 25 Mar 2012 00:18