Stuff that will be there:
- Members show of their own projects
- We will show off the competition projects
- Information leaflets to help spread the word about our activities for the day (Lanz)
- Sign up sheet (Eric)
- Club poster (Lanz)
Activities:
Game Design Challenge (10:00 - 1:00)
This is a challenge that involves people from the campus who come to our booth. We get them to design and play a quick game using various items supplied by the club.
- Present the items and they make up a game with items of their choice. The game should be simple and playable within a few minutes.
The items could be picked randomly by a ballot. They pick say 3 items and then must make a game using it.
- Test the game.
- post mordem:
- what was good about the game?
- what could be improved? ask questions such as:
- Did it have a clear win and lose condition?
- Did it involve everyone?
- How much input does the player(s) have? (is it just based on chance or is it skill).
- Was it fun?
List of items
- Tennis balls
- D6 dice
- Chairs
- Rubber chicken
- Rubber ball
- Piece of paper
- A standard deck of cards
- Cardboard Sword (Eric)
- Baseball Cap
- A Bucket
Video Game Trivia (drop in any time).
answer 2 out of 3 questions = get a free pop.
List of Questions:
Show off Projects (10:00 - 12:00)
Eric Time (1:00 - 1:20 open for questions afterwards)
- introduce yourself
- introduce the club
- talk about DS homebrew
- mention our DSP. (recruit programmers)
WE DECIDED NOT TO USE THESE IDEAS:
Example Idea 1:
An example could be that if they choose to play a stacking contest. The framework could be that you want to reach a certain height or have a certain amount of points at the end of 5 turns each.
- Both players are presented with the first item, a piece of blank paper. ask them: "What does this item do?" They choose 1 option.
- Is it used as a basic stack piece? (folded any way you choose to get the best height possible).
- or do you make it into a paper airplane to use as ammunition against the opponent's stack?
- Second item: Chairs
- Should there be a bonus for stacking the chair ontop of another stack piece?
- If the chairs are wheely chairs should there be a bonus if you can wheel your stack around and it doesn't fall over?
- Third item: A GDC club member
- Are they used as a stack piece?
- Or are they used as a slave to stack the pieces?
- Fourth item: Lego Blocks
- should they be used as stack pieces?
- or should you be able to drop a few lego pieces ontop of the opponents stack to see if it falls over.
- Then the players should decide on how you determine what piece to use each turn.
- should they be able to choose?
- should it be random? (1d6) varying between a stackable piece on a 1-5 and a special piece on a 6.
- Finally, once all rules have been decied, the game is played.
Example Idea 2:
Video Game Trivia held at a certain time of the day.
funny buzzers.
Example Idea 3:
RPG character who goes to different dungeons and gets magical items to slay a dragon and save the princess.
Dress people up as different people in the party.
You go to different dungeons.